Case Study

This University of Liverpool Case Study will explore how we helped the University of Liverpool incorporate Virtual Reality into their operations.

VR Enhances Postgraduate Education

The University of Liverpool Management School have recently increased their use of Virtual Reality across their postgraduate programs. They’ve used VR to build skills in leadership, negotiation, decision-making, marketing and operations.

We are thrilled that the University of Liverpool chose RedboxVR as their Virtual Reality hardware supplier. We helped UoL introduce 50 Pico G3 Headsets into their processes. All of their headsets were housed in one of our highly protective, wheeled storage carts, which feature dedicated slots for each headset.

Leveraging Partnerships for Results

The University of Liverpool teamed up with INSEAD and AVRIS to bring authentic, current market challenges straight to the classroom. Instead of just reading about theories or looking at slideshows, students are placed directly into simulated corporate environments.

The focus is on learning by doing. Students actively navigate live business scenarios, handle stakeholder relationships, and deal with the immediate consequences of their choices. These partnerships create valuable opportunities for innovation in teaching, research, and executive education, while giving students access to experiences and perspectives that would otherwise be difficult to replicate.

Dr David Cockayne

“Virtual Reality is helping us rethink the classroom experience. Rather than simply discussing business challenges, students can experience them, developing practical skills in areas such as negotiation, leadership, communication, and decision-making. Just as importantly, these technologies create exciting opportunities to connect education, research, and industry in new ways.”

Dr David Cockayne
Associate Dean for Knowledge Exchange and External Engagement
University of Liverpool

The Benefits of Virtual Reality

Simulating high-stakes situations helps students truly grasp different perspectives and outcomes in a way that textbooks simply cannot. VR places students inside immersive environments where they can interpret information, engage with stakeholders, and make decisions. This results in a more active and engaging learning experience that encourages critical thinking, collaboration, and reflection.

Through this project, The University of Liverpool has blended cutting-edge tools with industry connections to modernise higher education and provide a richer learning experience for their students. Because the initial launch worked so well, the plan is to scale immersive tech across wider research areas, teaching modules, and public outreach.

Interested in your own Pico G3 Kit?

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